Life Changes

General / 24 August 2018

Until today, I've only told a couple of my close friends and colleagues that I'm leaving my role as Entertainment Evangelist and Bizdev at Sketchfab on August 29th. I spent three years there growing their entertainment vertical from a couple indies to a large chunk of the industry. It was challenging but also a lot of fun. I'm going to miss the team.

Going forward

It's time to focus on my career as a Creative Director and Artist. A lot of you may not know that I do 3D art and that I'm also a certified engineer. I haven't really been interested in most engineering roles in the past because of the problems they are solving didn't appeal to me on a intellectual level. I'm more creative in my mindset. That's where technical art plays huge role in my happiness. It merges two things (art and code) that I enjoy most into one lovely thing.

My goal is to start posting more informative content around technical art for films, games, and future technology like XR. That includes augmented reality, virtual reality etc.

What art tools will you write scripts for?

When it comes to 3D art software, I'll mainly focus on Maya but I will also write scripts for:

  • Cinema4D
  • Blender
  • Unity

I'd like to eventually expand to Unreal Engine and Modo as well.

What coding software will you use?

I'll be coding in MEL, Python, and Javascript. I'm still figuring out what coding software that will best cover the above software and languages best. I'll update you on this in later posts.

objectRenamer Maya Script

This script adds suffixes to objects based on the object type, helping keep our scenes organized. This works with Maya 2016-2018. You can find it here: https://github.com/calvertcreates/maya-python-objectRenamer