Michael Calvert
Michael Calvert
🎨 Creative Art Director & Filmmaker
New York, United States of America

About

Hi! I'm Calvert. If you're interested in learning how to make cinematics for games and films using tools like Blender then I'm your dude.

Skills

Game DesignDigital Sculpting3D Modeling3D AnimationTexturingPBR TexturingPublic SpeakingProp ModelingProp DesignStorytellingStoryboarding

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity

Productions

  • Calvert creates poster1
    • Movie
      John Wick 3: Parabellum
    • Year
      2019
    • Role
      Artist / AR Developer
    • Company
      Svrf
  • 4781e16a6cb2e62716f43c2a7322f825
    • Commercial / Advertisement
      Skyscraper
    • Year
      2018
    • Role
      3D Artist / Creative for 3D Ads
    • Company
      RAWRsoft x Sketchfab
  • Gow
    • Video Game
      God of War
    • Year
      2018
    • Role
      3D Artist / Creative for 3D Marketing
    • Company
      RAWRsoft x Sketchfab
  • 91bc0jpw7ml. sx342
    • Video Game
      Payday 2
    • Year
      2017
    • Role
      3D Artist / Creative for 3D Marketing
    • Company
      RAWRsoft x Sketchfab
  • Da
    • Video Game
      Dragged Away Classic
    • Year
      2013
    • Role
      Game Developer
    • Company
      RAWRsoft

Experience

  • Creative Art Director at SVRF
    New York, United States of America
    September 2018 - March 2020

    In this role, I led creative from ideation to the final delivery of content for original art, marketing collateral, ad campaigns and client/agency projects. Other parts of my duties were leading our creative meetings, scrum, and managed our production pipeline with a team of artists (local and remote). I also created 2D/3D content alongside my team, mentored our junior artists, built tools/plugins for our creative toolsets and created processes to continuously optimize our content creation pipeline.

    On the client/agency-side, I’ve worked with and created content for marketing and ad campaigns with top artists like Katy Perry, Imagine Dragons and Cardi B. Not to mention big brands like Universal Pictures, Lionsgate, MTV, Balmain, Red and many more.

    On the original content front, we created a library of almost 1k highly optimized (under 3mb &10k polys) mobile deliverable 3D assets for Augmented Reality experiences built using glTF and Blender. These assets are used in our official Face Filter app in the Apple iOS store and by partners.

    We're also an "Official Lens Creator", which means we're one of the few top creators on Snapchat. This means we've created AR experiences that have had extremely high engagement and millions of views. I was particularly proud of how we kept pushing Snap abilities as a toolset and platform while producing some of the highest quality meme content in the space. This helped us become a leader in the AR space and created the precedence for consistent inbound from new client projects.

    Lastly, I worked closely with our leadership team on business development, partnerships, and marketing initiatives to help grow our platform. That included business meeting with prospect clients, partners, speaking and helping drive our brand vision.

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  • Business Development & Partnerships at Sketchfab
    July 2016 - September 2018

    In 2016 I moved into our business development and partnership team. In this role, I worked directly with agencies, brands, game and film studios around the world to create 3D ad campaigns for companies like Nike, Adidas, Under Armour, New Balance, HP, Apple, Nissan, Porsche, Intel, HTC, MTV, Universal Pictures, Relic, EA, Rovio, Playstation, Bethesda, Gearbox Software, Overkill Software, Studio Santa Monica, and many more.

    I also helped build and maintain partnerships to expand our 3D Viewer API into platforms like Unity, Unreal Engines, Valve Software Steam Marketplace, Discord, Substance Source and Blender.

  • Technology Evangelist at Sketchfab
    New York, United States of America
    September 2015 - July 2016

    In this role, I travelled around the world attending conferences, speaking and developing relationships with key decision-makers to teach them how they could leverage their 3D assets using Sketchfab in their marketing and ad campaigns.

    I managed and worked with game and film studios to create a blog series about how they are using Sketchfab in their efforts to promote their brands and products.

    I also worked very closely with our community team to grow our entertainment vertical (games/film) and as a mentor/advisor to the team.

  • Head of Community at MongoDB
    January 2015 - August 2015

    In this role, I was tasked to create a strategy to grow, energize, and educate the worldwide community of MongoDB developers, DBAs and Database Operators.

    I was also tasked with supporting over 100+ local community organizers from our MongoDB User Groups (MUGs) around the world with speakers, education and community guidelines to have successful meetups.

  • Associate Marketing Art Director at Disqus
    October 2012 - October 2014

    In 2012 I moved to New York to establish a new office for our newly created marketing and ad team. I was the point of contact for the office and helped mentor our staff on all things Disqus being a founding employee. With this transition, I handed off my community and some of my partner duties to become a full-time part of the marketing and ad team.

    In this new role, I was the point of contact on creative for both marketing and ad campaigns from ideation to working with agencies on creative or designing creative in-house. I still worked with our top partners that I built relationships with over the years but mostly on a marketing and ad basis.

    I spearheaded a couple of our live events and digital experiences in New York. One for our Partners Summit to learn about how they can better leverage Disqus. The other was an experimental comedy show at the PIT in New York using comments from partners. We invited them and media companies we wanted to partner with to show them how fun and important community with Disqus is.

  • Head of Community at Disqus
    San Francisco, United States of America
    November 2008 - October 2012

    I started at Disqus as a founding employee and their first community manager. During my career I was one of the driving forces in cultivation of growth from 13k unique visitors to over 1.4+ billion it sees today, managing a community team of 6+ people that I handpicked and hired, scaled and created community processes to support company growth, drive awareness around product development, managing our communication channels and the point contact for their fortune 500 publishers and brands.

    I also had my hand in a couple of major product releases such as their global crowd-sourced translation system making Disqus available in 50+ languages, and our mobile offerings.

  • Artist at ViciousBytes
    November 2004 - April 2006

    I created various sprites, backgrounds, 2D animation, sound effects, and original game music. All factors were used with our projects ZapEm, Zodtris and an unreleased 2D shooter called "Alien Savant".